It's close to the Cabaret Street (which you can open if you use the secret path from Ikari Walkways' Artillery boss).From here, you can quickly rush through Union Park (avoiding Artillery blasts) to enter the library (Atheneum).(4) Alma Mater Atrium (outside Union Park) - This is a small building that's close to the Consumer boss arena. In fact, you'd see the chamber itself before you activate the switch for the bridgehead. This is also near one of the Black Hole Hour chambers.This is close to the Artillery boss which has pathways leading to Alma Mater Atrium's secret entrances (more on this below) or Arcology - Underside where you'll find the EVA Suit blueprint, as well as the Nervous Wiring and Aegis Armature set.This will connect the broken bridge spot (with the savepoint) and the back area of the zone. (3) Ikari Walkways (broken bridge) - If you loop around the area, you'll be able to find a switch that creates a bridgehead to cross the gap. You can revisit the Architect here to do his sidequest for his armor set.This is close to two Black Hole Hour chambers.It's also where you meet the Architect for the first time: (2) Sohn District (spaceport/tram/control center) - This is after killing the Arisen Congregators. This is also close to the elevator that takes you to the Eye Code control center where you can use codes for the Black Hole Hour beams/opening secret areas.This is close to the NPC/vendor that lets you obtain boss items from their fragments.You'll use your second passport to go to Sohn District or Ikari Walkways (the one you didn't pick earlier).(1) Arcology bridge (just after the Celestial Beast fight) - You'll be going back here very often because: Next, let's talk about some ideal breach points to use synchronizers on: That means you won't need to use synchronizers on other breach points that are nearby since, well, you can just backtrack. Fast travel, then, becomes a pain in the butt.įirst, Hellpoint has several auto-synced breach points, which means you won't need to use a synchronizer on them. If you run out of synchronizers, you'd find yourself backtracking through countless corridors and hallways, likely getting pounced on by so many mobs until you reach your destination. IMO, a major problem that Hellpoint has, especially for your first playthrough, is that you're never sure of which breaches/rifts to sync.
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